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Action path creation assistant |
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Spectator participation in esports events |
Alessandra Luizello, Genie-Rose Luluquisin, Benaisha Patel, Olga Rudi |
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Use of machine learning to transform screen renders from the player viewpoint |
Michael Taylor, Glenn Black, Sergey Bashkirov |
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Systems and methods for enabling predictive assistance during gameplay |
Victoria Dorn, Sarah Karp, Sepideh Karimi, Liz Juenger |
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Systems and methods for generating images to achieve a style |
Arran Green, Michael Taylor |
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Gradual noise canceling in computer game |
Sarah Karp, Tatianna Manzon-Gutzman |
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Methods and systems for dynamically adjusting sound based on detected objects entering interaction zone of user |
Victoria Dorn, Sepideh Karimi, Mahdi Azmandian |
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Systems and methods for automated customized voice filtering |
Jin Zhang, Sepideh Karimi, Sudha Krishnamurthy |
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User sentiment detection to identify user impairment during game play providing for automatic generation or modification of in-game effects |
Victoria Dorn |
2025-01-14 |