| 12179096 |
Overlapping operations at a server and a client for a video frame to reduce latency in cloud gaming applications |
Kelvin Yong |
2024-12-31 |
| 12175585 |
Performing geometry analysis before multi-GPU rendering of geometry |
Tobias Berghoff, David Simpson |
2024-12-24 |
| 12169706 |
Application patching using variable-sized units |
Simon Whittaker, Akiyuki Hatakeyama, Jeffrey Litz, Varun Bhadauria |
2024-12-17 |
| 12157054 |
Synchronizing display of video frames between client devices in a multi-tenant configuration |
Kelvin Yong |
2024-12-03 |
| 12141889 |
Data processing system, data processing method, and computer program |
Katsushi Otsuka |
2024-11-12 |
| 12121803 |
Dynamic client buffering using server and client VSYNC signals of received video frames for cloud gaming |
Kelvin Yong |
2024-10-22 |
| 12115447 |
Buffer drain rate tuning to a measured maximum receive bandwidth measured for a client device when streaming |
Kelvin Yong |
2024-10-15 |
| 12118641 |
System and method for efficient multi-GPU rendering of geometry by performing geometry analysis while rendering |
Tobias Berghoff, David Simpson |
2024-10-15 |
| 12112394 |
System and method for efficient multi-GPU rendering of geometry by pretesting against screen regions using configurable shaders |
Florian Strauss, Tobias Berghoff |
2024-10-08 |
| 12079920 |
System and method for accelerated ray tracing with asynchronous operation and ray transformation |
— |
2024-09-03 |
| 12036471 |
Overlapping scan-in and encode at the server |
Kelvin Yong |
2024-07-16 |
| 12026553 |
Maintaining distribution of processing time for multi-tenant implementation of graphics processing unit |
— |
2024-07-02 |
| 11998840 |
Determining targeted display time of a video frame for a client based on server side timing information |
Roelof Roderick Colenbrander |
2024-06-04 |
| 11980811 |
Synchronization of a VSYNC signal of a first device to a VSYNC signal of a second device |
Kelvin Yong |
2024-05-14 |
| 11961159 |
Region testing of geometry while rendering for efficient multi-GPU rendering |
Florian Strauss, Tobias Berghoff |
2024-04-16 |
| 11954760 |
Assigning geometry for pretesting against screen regions for an image frame using prior frame information |
Florian Strauss, Tobias Berghoff |
2024-04-09 |
| 11907105 |
Backward compatibility testing of software in a mode that disrupts timing |
David Simpson |
2024-02-20 |
| 11900500 |
System and method for efficient multi-GPU rendering of geometry by subdividing geometry |
— |
2024-02-13 |
| 11869114 |
Efficient multi-GPU rendering by testing geometry against screen regions before rendering using a pretest GPU |
Florian Strauss, Tobias Berghoff |
2024-01-09 |
| 11865434 |
Reducing latency in cloud gaming applications by overlapping receive and decode of video frames and their display at the client |
Kelvin Yong |
2024-01-09 |