Issued Patents 2024
Showing 1–20 of 20 patents
| Patent # | Title | Co-Inventors | Date |
|---|---|---|---|
| 12179096 | Overlapping operations at a server and a client for a video frame to reduce latency in cloud gaming applications | Kelvin Yong | 2024-12-31 |
| 12175585 | Performing geometry analysis before multi-GPU rendering of geometry | Tobias Berghoff, David Simpson | 2024-12-24 |
| 12169706 | Application patching using variable-sized units | Simon Whittaker, Akiyuki Hatakeyama, Jeffrey Litz, Varun Bhadauria | 2024-12-17 |
| 12157054 | Synchronizing display of video frames between client devices in a multi-tenant configuration | Kelvin Yong | 2024-12-03 |
| 12141889 | Data processing system, data processing method, and computer program | Katsushi Otsuka | 2024-11-12 |
| 12121803 | Dynamic client buffering using server and client VSYNC signals of received video frames for cloud gaming | Kelvin Yong | 2024-10-22 |
| 12115447 | Buffer drain rate tuning to a measured maximum receive bandwidth measured for a client device when streaming | Kelvin Yong | 2024-10-15 |
| 12118641 | System and method for efficient multi-GPU rendering of geometry by performing geometry analysis while rendering | Tobias Berghoff, David Simpson | 2024-10-15 |
| 12112394 | System and method for efficient multi-GPU rendering of geometry by pretesting against screen regions using configurable shaders | Florian Strauss, Tobias Berghoff | 2024-10-08 |
| 12079920 | System and method for accelerated ray tracing with asynchronous operation and ray transformation | — | 2024-09-03 |
| 12036471 | Overlapping scan-in and encode at the server | Kelvin Yong | 2024-07-16 |
| 12026553 | Maintaining distribution of processing time for multi-tenant implementation of graphics processing unit | — | 2024-07-02 |
| 11998840 | Determining targeted display time of a video frame for a client based on server side timing information | Roelof Roderick Colenbrander | 2024-06-04 |
| 11980811 | Synchronization of a VSYNC signal of a first device to a VSYNC signal of a second device | Kelvin Yong | 2024-05-14 |
| 11961159 | Region testing of geometry while rendering for efficient multi-GPU rendering | Florian Strauss, Tobias Berghoff | 2024-04-16 |
| 11954760 | Assigning geometry for pretesting against screen regions for an image frame using prior frame information | Florian Strauss, Tobias Berghoff | 2024-04-09 |
| 11907105 | Backward compatibility testing of software in a mode that disrupts timing | David Simpson | 2024-02-20 |
| 11900500 | System and method for efficient multi-GPU rendering of geometry by subdividing geometry | — | 2024-02-13 |
| 11869114 | Efficient multi-GPU rendering by testing geometry against screen regions before rendering using a pretest GPU | Florian Strauss, Tobias Berghoff | 2024-01-09 |
| 11865434 | Reducing latency in cloud gaming applications by overlapping receive and decode of video frames and their display at the client | Kelvin Yong | 2024-01-09 |