JH

John W. Howson

IL Imagination Technologies Limited: 22 patents #2 of 131Top 2%
BD Black & Decker: 1 patents #94 of 280Top 35%
Overall (2023): #1,485 of 537,848Top 1%
23
Patents 2023

Issued Patents 2023

Showing 1–23 of 23 patents

Patent #TitleCo-InventorsDate
11836849 Primitive block generator for graphics processing systems Xile Yang, Robert Brigg 2023-12-05
11823324 Graphics processing method and system for processing sub-primitives Xile Yang 2023-11-21
11798219 Topology preservation in a graphics pipeline by analyzing a geometry shader 2023-10-24
11770048 Handheld power tool with a brushless electric motor John C. Vanko, Michael K. Forster, Matthew J. Velderman 2023-09-26
11756256 Dedicated ray memory for ray tracing in graphics systems Steven J. Clohset, Ali Rabbani 2023-09-12
11734788 Task execution in a SIMD processing unit with parallel groups of processing lanes Jonathan Redshaw, Yoong Chert Foo 2023-08-22
11727525 Task merging Roger Hernando Buch, Panagiotis Velentzas, Richard Broadhurst, Xile Yang 2023-08-15
11710268 Graphics processing units and methods for controlling rendering complexity using cost indications for sets of tiles of a rendering space Richard Broadhurst, Steven Fishwick 2023-07-25
11682163 Using tiling depth information in hidden surface removal in a graphics processing system Richard Broadhurst, Robert Theed 2023-06-20
11676323 Controlling rendering operations by shader buffer identification Aroun Demeure, Steven Fishwick 2023-06-13
11676339 Scalable parallel tessellation 2023-06-13
11677927 Stereoscopic graphics processing 2023-06-13
11663771 Transformed geometry data cache for graphics processing systems Robert Brigg, Xile Yang 2023-05-30
11657565 Hidden culling in tile-based computer generated images Xile Yang, Simon Fenney 2023-05-23
11640648 Graphics processing systems with expansion transformation stage masks Robert Brigg, Xile Yang 2023-05-02
11610368 Tessellation of patches of surfaces in a tile based rendering system 2023-03-21
11610358 Data structures, methods and tiling engines for hierarchically storing tiling information in a graphics processing system Diego Jesus, Panagiotis Velentzas, Robert Brigg, Xile Yang 2023-03-21
11600034 Methods and control stream generators for generating a control stream for a tile group in a graphics processing system Diego Jesus, Panagiotis Velentzas, Robert Brigg, Xile Yang 2023-03-07
11587282 Hybrid hierarchy of bounding and grid structures for ray tracing Gregory Clark, Justin DeCell, Steven J. Clohset 2023-02-21
11587281 Unified rasterization and ray tracing rendering environments Luke T. Peterson, Steven J. Clohset 2023-02-21
11568592 On demand geometry and acceleration structure creation with tile object lists Luke T. Peterson 2023-01-31
11562533 Assembling primitive data into multi-view primitive blocks in a graphics processing system 2023-01-24
11551326 Tile-based graphics Steven Fishwick 2023-01-10