Issued Patents 2023
Showing 1–23 of 23 patents
| Patent # | Title | Co-Inventors | Date |
|---|---|---|---|
| 11836849 | Primitive block generator for graphics processing systems | Xile Yang, Robert Brigg | 2023-12-05 |
| 11823324 | Graphics processing method and system for processing sub-primitives | Xile Yang | 2023-11-21 |
| 11798219 | Topology preservation in a graphics pipeline by analyzing a geometry shader | — | 2023-10-24 |
| 11770048 | Handheld power tool with a brushless electric motor | John C. Vanko, Michael K. Forster, Matthew J. Velderman | 2023-09-26 |
| 11756256 | Dedicated ray memory for ray tracing in graphics systems | Steven J. Clohset, Ali Rabbani | 2023-09-12 |
| 11734788 | Task execution in a SIMD processing unit with parallel groups of processing lanes | Jonathan Redshaw, Yoong Chert Foo | 2023-08-22 |
| 11727525 | Task merging | Roger Hernando Buch, Panagiotis Velentzas, Richard Broadhurst, Xile Yang | 2023-08-15 |
| 11710268 | Graphics processing units and methods for controlling rendering complexity using cost indications for sets of tiles of a rendering space | Richard Broadhurst, Steven Fishwick | 2023-07-25 |
| 11682163 | Using tiling depth information in hidden surface removal in a graphics processing system | Richard Broadhurst, Robert Theed | 2023-06-20 |
| 11676323 | Controlling rendering operations by shader buffer identification | Aroun Demeure, Steven Fishwick | 2023-06-13 |
| 11676339 | Scalable parallel tessellation | — | 2023-06-13 |
| 11677927 | Stereoscopic graphics processing | — | 2023-06-13 |
| 11663771 | Transformed geometry data cache for graphics processing systems | Robert Brigg, Xile Yang | 2023-05-30 |
| 11657565 | Hidden culling in tile-based computer generated images | Xile Yang, Simon Fenney | 2023-05-23 |
| 11640648 | Graphics processing systems with expansion transformation stage masks | Robert Brigg, Xile Yang | 2023-05-02 |
| 11610368 | Tessellation of patches of surfaces in a tile based rendering system | — | 2023-03-21 |
| 11610358 | Data structures, methods and tiling engines for hierarchically storing tiling information in a graphics processing system | Diego Jesus, Panagiotis Velentzas, Robert Brigg, Xile Yang | 2023-03-21 |
| 11600034 | Methods and control stream generators for generating a control stream for a tile group in a graphics processing system | Diego Jesus, Panagiotis Velentzas, Robert Brigg, Xile Yang | 2023-03-07 |
| 11587282 | Hybrid hierarchy of bounding and grid structures for ray tracing | Gregory Clark, Justin DeCell, Steven J. Clohset | 2023-02-21 |
| 11587281 | Unified rasterization and ray tracing rendering environments | Luke T. Peterson, Steven J. Clohset | 2023-02-21 |
| 11568592 | On demand geometry and acceleration structure creation with tile object lists | Luke T. Peterson | 2023-01-31 |
| 11562533 | Assembling primitive data into multi-view primitive blocks in a graphics processing system | — | 2023-01-24 |
| 11551326 | Tile-based graphics | Steven Fishwick | 2023-01-10 |