| 10870056 |
Emoji-based communications derived from facial features during game play |
Glenn Black |
2020-12-22 |
| 10870057 |
Automated artificial intelligence (AI) personal assistant |
Steven Osman, Jeffrey Roger Stafford, Javier Fernandez Rico, Todd Tokubo |
2020-12-22 |
| 10814235 |
Vector-space framework for evaluating gameplay content in a game environment |
Glenn Black |
2020-10-27 |
| 10802787 |
Integrating audience participation content into virtual reality content |
Glenn Black, Todd Tokubo |
2020-10-13 |
| 10780350 |
Spatially and user aware second screen projection from a companion robot or device |
Jeffrey Roger Stafford |
2020-09-22 |
| 10732710 |
Privacy chat trigger using mutual eye contact |
Glenn Black, Javier Fernandez Rico |
2020-08-04 |
| 10713840 |
Space capture, modeling, and texture reconstruction through dynamic camera positioning and lighting using a mobile robot |
Erik Beran |
2020-07-14 |
| 10692174 |
Course profiling and sharing |
Dennis Castleman |
2020-06-23 |
| 10679511 |
Collision detection and avoidance |
Megumi Kikuchi, Dennis Castleman, Andrew Young |
2020-06-09 |
| 10675520 |
Golf club and golf club head structures |
Michael Wallans, John T. Stites, Sherry L. Jones |
2020-06-09 |
| 10664825 |
Systems and methods to use image data to perform authentication |
Glenn Black, Javier Fernandez Rico |
2020-05-26 |
| 10661175 |
Intelligent user-based game soundtrack |
Glenn Black |
2020-05-26 |
| 10617956 |
Methods for providing interactive content in a virtual reality scene to guide an HMD user to safety within a real world space |
Glenn Black, Todd Tokubo |
2020-04-14 |
| 10616563 |
Reconfigurable multi-mode camera |
Glenn Black, Todd Tokubo |
2020-04-07 |
| 10549186 |
Multipoint SLAM capture |
Glenn Black, Javier Fernandez Rico |
2020-02-04 |
| 10540746 |
Course profiling and sharing |
Dennis Castleman |
2020-01-21 |