| 10874946 |
Dynamic item obtain rate based on player progression, action, and other in-game behavior |
Matthew Curtis, James Koh, Kellen Christopher Smalley |
2020-12-29 |
| 10867347 |
System and method for providing virtual items to users of a virtual world |
Stephanie K. Schultz |
2020-12-15 |
| 10802850 |
Facilitating user configured assistance requests through a chat in a virtual space |
Matthew Curtis, James Koh, Kellen Christopher Smalley |
2020-10-13 |
| 10799796 |
System and method for dynamically determining crafting parameters based on user usage rate of a virtual space |
Matthew Curtis, James Koh, Kellen Christopher Smalley |
2020-10-13 |
| 10789627 |
System and method for pricing of virtual containers determined stochastically upon activation |
Stephanie K. Schultz |
2020-09-29 |
| 10741022 |
Event-based currency |
Stephanie K. Schultz |
2020-08-11 |
| 10729983 |
System and method for providing in-game timed offers |
Matthew Curtis, Kellen Christopher Smalley, Christopher Pitz |
2020-08-04 |
| 10639554 |
System and method for allowing affiliations to utilize in-game items to assist other players |
Matthew Curtis, James Koh, Kellen Christopher Smalley |
2020-05-05 |
| 10632386 |
System and method for implementing dynamic content availability for individual players |
Matthew Curtis, James Koh, Kellen Christopher Smalley |
2020-04-28 |
| 10565606 |
Method and system for providing an event space associated with a primary virtual space |
Stephanie K. Schultz, Ken Go |
2020-02-18 |
| 10549201 |
Dynamic item obtain rate based on player progression, action, and other in-game behavior |
Matthew Curtis, James Koh, Kellen Christopher Smalley |
2020-02-04 |