| 10861122 |
Redundancy method and apparatus for shader column repair |
Jeffrey T. Brady, Angel E. Socarras |
2020-12-08 |
| 10860418 |
System and method for protecting GPU memory instructions against faults |
John Kalamatianos, Sudhanva Gurumurthi |
2020-12-08 |
| 10817302 |
Processor support for bypassing vector source operands |
Jiasheng Chen, Bin He, Mark Leather, Yunxiao Zou |
2020-10-27 |
| 10725822 |
VMID as a GPU task container for virtualization |
Anirudh R. Acharya, Rex Eldon McCrary, Anthony Asaro, Jeffrey G. Cheng, Mark Fowler |
2020-07-28 |
| 10664942 |
Reconfigurable virtual graphics and compute processor pipeline |
Timour Paltashev, Rex Eldon McCrary |
2020-05-26 |
| 10656951 |
Pipeline including separate hardware data paths for different instruction types |
Jiasheng Chen, Yunxiao Zou, Bin He, Angel E. Socarras, QingCheng Wang +1 more |
2020-05-19 |
| 10585801 |
Prefetch kernels on a graphics processing unit |
Nuwan Jayasena, James M. O'Connor |
2020-03-10 |
| 10579388 |
Policies for shader resource allocation in a shader core |
Robert Scott Hartog, Mark Leather, Rex Eldon McCrary, Sebastien Nussbaum, Philip J. Rogers +2 more |
2020-03-03 |
| 10558499 |
Wave creation control with dynamic resource allocation |
Maxim V. Kazakov |
2020-02-11 |
| 10558489 |
Suspend and restore processor operations |
Alexander Fuad Ashkar, Randy Wayne Ramsey, Rex Eldon McCrary, Harry J. Wise |
2020-02-11 |
| 10546365 |
Single pass flexible screen/scale rasterization |
Laurent Lefebvre, Mika Tuomi, Kiia Kallio |
2020-01-28 |