Issued Patents All Time
Showing 1–15 of 15 patents
| Patent # | Title | Co-Inventors | Date |
|---|---|---|---|
| 11498006 | Dynamic game difficulty modification via swipe input parater change | John Carlton Ware, Christopher Vance Haire, John vanSuchtelen, Alexandros Ntoulas, Jeffrey Zakrzewski +7 more | 2022-11-15 |
| 11420126 | Determining hardness quotients for level definition files based on player skill level | John Carlton Ware, Christopher Vance Haire, William R. Watters, John vanSuchtelen | 2022-08-23 |
| 11083969 | Adjusting object adaptive modification or game level difficulty and physical gestures through level definition files | John Carlton Ware, Christopher Vance Haire, John vanSuchtelen, Alexandros Ntoulas, Jeffrey Zakrzewski +7 more | 2021-08-10 |
| 10918952 | Determining hardness quotients for level definition files based on player skill level | John Carlton Ware, Christopher Vance Haire, William R. Watters, John vanSuchtelen | 2021-02-16 |
| 10888790 | Low-friction response in a social game | John Osvald, Kyle Saugier, Lauren Duncan, Erik Nilsson | 2021-01-12 |
| 10561944 | Adjusting object adaptive modification or game level difficulty and physical gestures through level definition files | John Carlton Ware, Christopher Vance Haire, John vanSuchtelen, Alexandros Ntoulas, Jeffrey Zakrzewski +7 more | 2020-02-18 |
| 10482486 | Detached economy in online game | John Osvald, Kyle Sauger, Lauren Duncan, Erik Nilsson | 2019-11-19 |
| 10384132 | Determining hardness quotients for level definition files based on player skill level | John Carlton Ware, Christopher Vance Haire, William R. Watters, John vanSuchtelen | 2019-08-20 |
| 10181127 | Detached economy in online game | John Osvald, Kyle Sauger, Lauren Duncan, Erik Nilsson | 2019-01-15 |
| 10086292 | Low-friction response in a social game | John Osvald, Kyle Sauger, Lauren Duncan, Erik Nilsson | 2018-10-02 |
| 9656177 | Crew creation for quest progression | John Osvald, Kyle Sauger, Lauren Duncan, Erik Nilsson | 2017-05-23 |
| 9272212 | Automated apparent responses | John Osvald, Kyle Sauger, Lauren Duncan, Erik Nilsson | 2016-03-01 |
| 8622841 | Automated apparent responses in massively multiplayer online games | John Osvald, Kyle Sauger, Lauren Duncan, Erik Nilsson | 2014-01-07 |
| 8328643 | Crew creation for quest progression | John Osvald, Kyle Sauger, Lauren Duncan, Erik Nilsson | 2012-12-11 |
| 7887707 | Regeneration of water treatment substrates | Peter James Mawle | 2011-02-15 |