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Socially-based dynamic rewards in multiuser online games |
Amitt Mahajan, Roger F. Dickey, Jonathan Chang Tien |
2022-01-25 |
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Limiting transfer of virtual currency in a multiuser online game |
Michael Arieh Luxton, Matthew Adam Ocko, Mark Pincus, Stephen Henry Schoettler |
2018-12-25 |
| 9704344 |
Limiting transfer of virtual currency in a multiuser online game |
Michael Arieh Luxton, Matthew Adam Ocko, Mark Pincus, Stephen Henry Schoettler |
2017-07-11 |
| 9280875 |
Virtual playing chips in a multiuser online game network |
Mark Pincus, Michael Arieh Luxton, Matthew Adam Ocko, Stephen Henry Schoettler |
2016-03-08 |
| 8690683 |
Social requirement for online game asset acquisition |
Erik Francis Vanbragt, William Henry Kelly Mooney, Matthew Adam Ocko, Jonathan Chang Tien, Roger F. Dickey |
2014-04-08 |
| 8690684 |
Player recruitment for online game rewards |
Erik Francis Vanbragt, William Henry Kelly Mooney, Matthew Adam Ocko, Jonathan Chang Tien, Roger F. Dickey |
2014-04-08 |
| 8439747 |
Virtual playing chips in a multiuser online game network |
Mark Pincus, Michael Arieh Luxton, Matthew Adam Ocko, Stephen Henry Schoettler |
2013-05-14 |
| 8348767 |
Dynamic asset and obstacle generation in online games |
Amitt Mahajan, Roger F. Dickey, Jonathan Chang Tien |
2013-01-08 |
| 8262468 |
Viral dynamic rewards in a multiuser online game network |
Erik Francis Vanbragt, William Henry Kelly Mooney, Matthew Adam Ocko, Jonathan Chang Tien, Roger F. Dickey |
2012-09-11 |
| 8231473 |
Distribution of benefits in a multiuser game |
William Henry Kelly Mooney, Matthew Adam Ocko |
2012-07-31 |
| 8226485 |
Multiuser game with friend proxy automated characters |
William Henry Kelly Mooney, Matthew Adam Ocko |
2012-07-24 |
| 8226486 |
Applying proxy attributes in multiple games |
William Henry Kelly Mooney, Matthew Adam Ocko |
2012-07-24 |
| 8226487 |
Proxy generation for players in a game |
William Henry Kelly Mooney, Matthew Adam Ocko |
2012-07-24 |