| 11498006 |
Dynamic game difficulty modification via swipe input parater change |
John Carlton Ware, Christopher Vance Haire, John vanSuchtelen, Alexandros Ntoulas, Jeffrey Zakrzewski +7 more |
2022-11-15 |
| 11420126 |
Determining hardness quotients for level definition files based on player skill level |
John Carlton Ware, Christopher Vance Haire, William R. Watters, John vanSuchtelen |
2022-08-23 |
| 11083969 |
Adjusting object adaptive modification or game level difficulty and physical gestures through level definition files |
John Carlton Ware, Christopher Vance Haire, John vanSuchtelen, Alexandros Ntoulas, Jeffrey Zakrzewski +7 more |
2021-08-10 |
| 10918952 |
Determining hardness quotients for level definition files based on player skill level |
John Carlton Ware, Christopher Vance Haire, William R. Watters, John vanSuchtelen |
2021-02-16 |
| 10888790 |
Low-friction response in a social game |
John Osvald, Kyle Saugier, Lauren Duncan, Erik Nilsson |
2021-01-12 |
| 10561944 |
Adjusting object adaptive modification or game level difficulty and physical gestures through level definition files |
John Carlton Ware, Christopher Vance Haire, John vanSuchtelen, Alexandros Ntoulas, Jeffrey Zakrzewski +7 more |
2020-02-18 |
| 10482486 |
Detached economy in online game |
John Osvald, Kyle Sauger, Lauren Duncan, Erik Nilsson |
2019-11-19 |
| 10384132 |
Determining hardness quotients for level definition files based on player skill level |
John Carlton Ware, Christopher Vance Haire, William R. Watters, John vanSuchtelen |
2019-08-20 |
| 10181127 |
Detached economy in online game |
John Osvald, Kyle Sauger, Lauren Duncan, Erik Nilsson |
2019-01-15 |
| 10086292 |
Low-friction response in a social game |
John Osvald, Kyle Sauger, Lauren Duncan, Erik Nilsson |
2018-10-02 |
| 9656177 |
Crew creation for quest progression |
John Osvald, Kyle Sauger, Lauren Duncan, Erik Nilsson |
2017-05-23 |
| 9272212 |
Automated apparent responses |
John Osvald, Kyle Sauger, Lauren Duncan, Erik Nilsson |
2016-03-01 |
| 8622841 |
Automated apparent responses in massively multiplayer online games |
John Osvald, Kyle Sauger, Lauren Duncan, Erik Nilsson |
2014-01-07 |
| 8328643 |
Crew creation for quest progression |
John Osvald, Kyle Sauger, Lauren Duncan, Erik Nilsson |
2012-12-11 |
| 7887707 |
Regeneration of water treatment substrates |
Peter James Mawle |
2011-02-15 |