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Systems and methods for procedural game content generation via interactive non-player game entities |
Robert Lowe, Joseph Logan Olson, David C. White, Jr., Troy R. Johnson, Jared Schibel +2 more |
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Managing a theme of a virtual space based on characters made accessible responsive to corresponding tokens being detected |
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2017-07-11 |
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Managing an environment of a virtual space based on characters made accessible responsive to corresponding tokens being detected |
John G. Vignocchi, Jeffrey Gosztyla, Manfred Neber, Troy Leavitt, Christopher Shen +1 more |
2017-05-30 |
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Providing a common virtual item repository in a virtual space |
John G. Vignocchi, Jeffrey Bunker, Manfred Neber, Jeffrey Gosztyla, Marcus Fisher +4 more |
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Unlocking virtual items in a virtual space responsive to physical token detection |
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2016-10-04 |
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Enhanced system and method for dynamically connecting virtual space entities |
James Rowe, Justin Towns |
2016-09-06 |
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Managing objectives associated with a virtual space based on characters made accessible responsive to corresponding tokens being detected |
John G. Vignocchi, Jared Bals, Troy Leavitt, Jeffrey Gosztyla, Christopher Shen +1 more |
2016-07-12 |
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Multi-sided power disk |
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2016-01-26 |
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Facilitating customization of a virtual space based on accessible virtual items |
John G. Vignocchi, John Blackburn, Jared Bals, Marcus Fisher, Troy Leavitt +4 more |
2015-03-24 |
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Providing a common virtual item repository in a virtual space |
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Managing an environment of a virtual space based on characters made accessible responsive to corresponding tokens being detected |
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