| 12229864 |
Runtime mechanism to optimize shader execution flow |
Yun Du, Eric Demers, Andrew Evan Gruber, Chun Yu, Chihong Zhang +6 more |
2025-02-18 |
| 12067666 |
Run-time mechanism for optimal shader |
Yun Du, Eric Demers, Andrew Evan Gruber, Chun Yu, Chihong Zhang +4 more |
2024-08-20 |
| 11954758 |
Dynamic wave pairing |
Yun Du, Andrew Evan Gruber, Zilin Ying, Chunling Hu, Yang Xia +3 more |
2024-04-09 |
| 11893654 |
Optimization of depth and shadow pass rendering in tile based architectures |
Sreyas Kurumanghat, Kalyan Kumar BHIRAVABHATLA, Andrew Evan Gruber, Tao Wang, Pavan Kumar AKKARAJU |
2024-02-06 |
| 11657471 |
Methods and apparatus for constant data storage |
Yun Du, Andrew Evan Gruber, Chihong Zhang, Jian Jiang, Gang Zhong +3 more |
2023-05-23 |
| 11204765 |
Deferred GPR allocation for texture/load instruction block |
Yun Du, Fei Wei, Gang Zhong, Minjie Huang, Jian Jiang +8 more |
2021-12-21 |
| 11094032 |
Out of order wave slot release for a terminated wave |
Yun Du, Chun Yu, Andrew Evan Gruber, Zilin Ying |
2021-08-17 |
| 8605088 |
Method for reconstructing geometry mapping |
Qinghua Dai |
2013-12-10 |
| 8471853 |
Reconstructable geometry shadow mapping method |
Qinghua Dai |
2013-06-25 |