| 8704823 |
Interactive multi-mesh modeling system |
Christine Waggoner, Meng Yu |
2014-04-22 |
| 8681147 |
Fractured texture coordinates |
Christine Waggoner |
2014-03-25 |
| 8665261 |
Automatic spatial correspondence disambiguation |
Christine Waggoner |
2014-03-04 |
| 8654121 |
Structured polygonal mesh retesselation |
Meng Yu |
2014-02-18 |
| 8599197 |
Annotation-based mesh modification |
Meng Yu |
2013-12-03 |
| 8436861 |
Pose-based collision fly-papering: a method of simulating objects in computer animation |
— |
2013-05-07 |
| 8269778 |
Shape preservation of simulated objects in computer animation |
Christine Waggoner |
2012-09-18 |
| 8253753 |
Dual-type component connections |
Christine Waggoner |
2012-08-28 |
| 8217958 |
Methods and apparatus for invising objects in computer animation |
Michael Fong, Christine Waggoner |
2012-07-10 |
| 8194079 |
Inertial field generator: a method for controllably coupling kinematic character motions to dynamically simulated elements |
Andrew Witkin |
2012-06-05 |
| 8169438 |
Temporally coherent hair deformation |
Michael Fong, Christine Waggoner |
2012-05-01 |
| 8054313 |
Simulation repair |
Christine Waggoner |
2011-11-08 |
| 7973805 |
Methods and apparatus for invising objects in computer animation |
Michael Fong, Christine Waggoner |
2011-07-05 |
| 7911469 |
Pose-based collision fly-papering: a method for simulating objects in computer animation |
— |
2011-03-22 |
| 7884826 |
Maintaining the groom |
— |
2011-02-08 |
| 7864180 |
Methods and apparatus for auto-scaling properties of simulated objects |
Christine Waggoner |
2011-01-04 |
| 7864181 |
Shape friction: shape preservation of simulated objects in computer animation |
— |
2011-01-04 |
| 7852338 |
Velocity drag: shape preservation of simulated objects in computer animation |
— |
2010-12-14 |
| 7355600 |
Global intersection analysis for determining intersections of objects in computer animation |
Andrew Witkin, Michael Kass |
2008-04-08 |
| 7206729 |
Inertial field generator: a method for controllably coupling kinematic character motions to dynamically simulated elements |
Andrew Witkin |
2007-04-17 |
| 6970171 |
Global intersection analysis for determining intesections of objects in computer animation |
Andrew Witkin, Michael Kass |
2005-11-29 |
| 6657629 |
Collision flypapering: a method for defining realistic behavior for simulated objects in computer animation |
Andrew Witkin |
2003-12-02 |