TB

Tamy Boubekeur

Adobe: 20 patents #140 of 4,589Top 4%
IT Institut Mines Telecom: 3 patents #12 of 115Top 15%
DS Dassault Systemes: 2 patents #81 of 311Top 30%
Overall (All Time): #166,449 of 4,157,543Top 5%
24
Patents All Time

Issued Patents All Time

Patent #TitleCo-InventorsDate
12277671 Multi-stage attention model for texture synthesis Shouchang Guo, Arthur Jules Martin Roullier, Valentin Deschaintre, Jerome Derel, Paul Parneix 2025-04-15
12217364 3D modeling user interfaces by introducing improved coordinates for triquad cages Jean Thiery 2025-02-04
12198231 Generating differentiable procedural materials Milos Hasan, Liang Shi, Kalyan Sunkavalli, Radomir Mech 2025-01-14
11989824 Generating enriched light sources based on surface-centric representations Christophe Lino, Anthony Salvi, Sebastien Deguy 2024-05-21
11961188 Neural networks to generate appearance-responsive material map sets in digital graphical environments Robin Faury, Jeremy Levallois, Alban Gauthier, Theo Thonat 2024-04-16
11908063 Displacement-centric acceleration for ray tracing Theo Thonat, Xin Sun, Nathan A. Carr, Francois Beaune 2024-02-20
11875446 Procedural media generation Paul Guerrero, Milos Hasan, Kalyan Sunkavalli, Radomir Mech, Niloy Mitra 2024-01-16
11842443 Rendering three-dimensional objects utilizing sharp tessellation Thibaud Lambert, Anthony Salvi 2023-12-12
11769279 Generative shape creation and editing Giorgio Gori, Radomir Mech, Nathan A. Carr, Matheus Gadelha, Duygu Ceylan Aksit 2023-09-26
11688109 Generating differentiable procedural materials Milos Hasan, Liang Shi, Kalyan Sunkavalli, Radomir Mech 2023-06-27
11682166 Fitting 3D primitives to a high-resolution point cloud Eric-Tuan Le, Duygu Ceylan Aksit, Radomir Meeh, Niloy Mitra, Minhyuk Sung 2023-06-20
11670042 Learning material reconstruction from a single image Adrien Michel Paul Kaiser, Rosalie Martin, Romain Pierre Henri Rouffet, Arthur Jules Martin Roullier 2023-06-06
11615586 Modifying light sources within three-dimensional environments by utilizing control models based on three-dimensional interaction primitives Christophe Lino, Sebastien Deguy, Anthony Salvi 2023-03-28
11600044 Rendering textures utilizing sharpness maps Thibaud Lambert, Anthony Salvi 2023-03-07
11593992 Rendering three-dimensional objects utilizing sharp tessellation Thibaud Lambert, Anthony Salvi 2023-02-28
11574444 Multi-characteristic remeshing for graphical objects Pierre Gueth, Jeremie Dumas 2023-02-07
11551409 Rendering portions of a three-dimensional environment with different sampling rates utilizing a user-defined focus frame Christophe Lino 2023-01-10
11423607 Generating enriched light sources utilizing surface-centric representations Christophe Lino, Anthony Salvi, Sebastien Deguy 2022-08-23
11270507 Rendering textures utilizing sharp displacement mapping Thibaud Lambert, Anthony Salvi 2022-03-08
11189060 Generating procedural materials from digital images Milos Hasan, Liang Shi, Kalyan Sunkavalli, Radomir Mech 2021-11-30
11037341 Generative shape creation and editing Giorgio Gori, Radomir Mech, Nathan A. Carr, Matheus Gadelha, Duygu Ceylan Aksit 2021-06-15
10504279 Visibility function of a three-dimensional scene Gilles Laurent, Cyril Delalandre 2019-12-10
10417821 Method of simplifying a geometry model Helene Legrand 2019-09-17
10249077 Rendering the global illumination of a 3D scene Gilles Laurent, Cyril Delalandre, Grégoire De La Riviere 2019-04-02