Issued Patents All Time
Showing 1–24 of 24 patents
| Patent # | Title | Co-Inventors | Date |
|---|---|---|---|
| 12277671 | Multi-stage attention model for texture synthesis | Shouchang Guo, Arthur Jules Martin Roullier, Valentin Deschaintre, Jerome Derel, Paul Parneix | 2025-04-15 |
| 12217364 | 3D modeling user interfaces by introducing improved coordinates for triquad cages | Jean Thiery | 2025-02-04 |
| 12198231 | Generating differentiable procedural materials | Milos Hasan, Liang Shi, Kalyan Sunkavalli, Radomir Mech | 2025-01-14 |
| 11989824 | Generating enriched light sources based on surface-centric representations | Christophe Lino, Anthony Salvi, Sebastien Deguy | 2024-05-21 |
| 11961188 | Neural networks to generate appearance-responsive material map sets in digital graphical environments | Robin Faury, Jeremy Levallois, Alban Gauthier, Theo Thonat | 2024-04-16 |
| 11908063 | Displacement-centric acceleration for ray tracing | Theo Thonat, Xin Sun, Nathan A. Carr, Francois Beaune | 2024-02-20 |
| 11875446 | Procedural media generation | Paul Guerrero, Milos Hasan, Kalyan Sunkavalli, Radomir Mech, Niloy Mitra | 2024-01-16 |
| 11842443 | Rendering three-dimensional objects utilizing sharp tessellation | Thibaud Lambert, Anthony Salvi | 2023-12-12 |
| 11769279 | Generative shape creation and editing | Giorgio Gori, Radomir Mech, Nathan A. Carr, Matheus Gadelha, Duygu Ceylan Aksit | 2023-09-26 |
| 11688109 | Generating differentiable procedural materials | Milos Hasan, Liang Shi, Kalyan Sunkavalli, Radomir Mech | 2023-06-27 |
| 11682166 | Fitting 3D primitives to a high-resolution point cloud | Eric-Tuan Le, Duygu Ceylan Aksit, Radomir Meeh, Niloy Mitra, Minhyuk Sung | 2023-06-20 |
| 11670042 | Learning material reconstruction from a single image | Adrien Michel Paul Kaiser, Rosalie Martin, Romain Pierre Henri Rouffet, Arthur Jules Martin Roullier | 2023-06-06 |
| 11615586 | Modifying light sources within three-dimensional environments by utilizing control models based on three-dimensional interaction primitives | Christophe Lino, Sebastien Deguy, Anthony Salvi | 2023-03-28 |
| 11600044 | Rendering textures utilizing sharpness maps | Thibaud Lambert, Anthony Salvi | 2023-03-07 |
| 11593992 | Rendering three-dimensional objects utilizing sharp tessellation | Thibaud Lambert, Anthony Salvi | 2023-02-28 |
| 11574444 | Multi-characteristic remeshing for graphical objects | Pierre Gueth, Jeremie Dumas | 2023-02-07 |
| 11551409 | Rendering portions of a three-dimensional environment with different sampling rates utilizing a user-defined focus frame | Christophe Lino | 2023-01-10 |
| 11423607 | Generating enriched light sources utilizing surface-centric representations | Christophe Lino, Anthony Salvi, Sebastien Deguy | 2022-08-23 |
| 11270507 | Rendering textures utilizing sharp displacement mapping | Thibaud Lambert, Anthony Salvi | 2022-03-08 |
| 11189060 | Generating procedural materials from digital images | Milos Hasan, Liang Shi, Kalyan Sunkavalli, Radomir Mech | 2021-11-30 |
| 11037341 | Generative shape creation and editing | Giorgio Gori, Radomir Mech, Nathan A. Carr, Matheus Gadelha, Duygu Ceylan Aksit | 2021-06-15 |
| 10504279 | Visibility function of a three-dimensional scene | Gilles Laurent, Cyril Delalandre | 2019-12-10 |
| 10417821 | Method of simplifying a geometry model | Helene Legrand | 2019-09-17 |
| 10249077 | Rendering the global illumination of a 3D scene | Gilles Laurent, Cyril Delalandre, Grégoire De La Riviere | 2019-04-02 |