Issued Patents 2024
Showing 1–17 of 17 patents
| Patent # | Title | Co-Inventors | Date |
|---|---|---|---|
| 12166954 | Stereoscopic graphics processing | — | 2024-12-10 |
| 12148084 | Graphics processing units and methods for controlling rendering complexity using cost indications for sets of tiles of a rendering space | Richard Broadhurst, Steven Fishwick | 2024-11-19 |
| 12141909 | Controlling rendering operations by shader buffer identification | Aroun Demeure, Steven Fishwick | 2024-11-12 |
| 12131403 | Task merging | Roger Hernando Buch, Panagiotis Velentzas, Richard Broadhurst, Xile Yang | 2024-10-29 |
| 12112396 | Task execution in a SIMD processing unit with parallel groups of processing lanes | Jonathan Redshaw, Yoong Chert Foo | 2024-10-08 |
| 12106424 | Dedicated ray memory for ray tracing in graphics systems | Steven J. Clohset, Ali Rabbani | 2024-10-01 |
| 12100062 | Computing systems and methods for processing graphics data using cost indications for sets of tiles of a rendering space | Richard Broadhurst, Steven Fishwick | 2024-09-24 |
| 12067681 | Scalable parallel tessellation | — | 2024-08-20 |
| 12020362 | Methods and control stream generators for generating a control stream for a tile group in a graphics processing system | Diego Jesus, Panagiotis Velentzas, Robert Brigg, Xile Yang | 2024-06-25 |
| 11989816 | Allocation of resources to tasks | Panagiotis Velentzas, Richard Broadhurst | 2024-05-21 |
| 11954759 | Tile-based graphics | Steven Fishwick | 2024-04-09 |
| 11928776 | Processing primitives which have unresolved fragments in a graphics processing system | — | 2024-03-12 |
| 11922555 | Data structures, methods and tiling engines for hierarchically storing tiling information in a graphics processing system | Diego Jesus, Panagiotis Velentzas, Robert Brigg, Xile Yang | 2024-03-05 |
| 11922534 | Tile based computer graphics | Steven Fishwick | 2024-03-05 |
| 11915363 | Transformed geometry data cache for graphics processing systems | Robert Brigg, Xile Yang | 2024-02-27 |
| 11887240 | Multi-rendering in graphics processing units using render progression checks | Steven Fishwick | 2024-01-30 |
| 11861792 | Tessellation of patches of surfaces in a tile based rendering system | — | 2024-01-02 |