| 11853763 |
Backward compatibility by restriction of hardware resources |
David Simpson |
2023-12-26 |
| 11847720 |
System and method for performing a Z pre-pass phase on geometry at a GPU for use by the GPU when rendering the geometry |
Florian Strauss, Tobias Berghoff |
2023-12-19 |
| 11847476 |
Spoofing CPUID for backwards compatibility |
Simon Pilgrim |
2023-12-19 |
| 11829197 |
Backward compatibility through use of spoof clock and fine grain frequency control |
David Simpson |
2023-11-28 |
| 11826643 |
Reducing latency in cloud gaming applications by overlapping reception and decoding of video frames and their display |
Kelvin Yong |
2023-11-28 |
| 11810223 |
Controlling multi-GPU execution of kernels by kernel portion and resource region based dependencies |
Florian Strauss |
2023-11-07 |
| 11801442 |
Synchronization and offset of VSYNC between peer-to-peer gaming devices |
Kelvin Yong |
2023-10-31 |
| 11748840 |
Method for efficient re-rendering objects to vary viewports and under varying rendering and rasterization parameters |
Jason Scanlin |
2023-09-05 |
| 11731050 |
Asset aware computing architecture for graphics processing |
— |
2023-08-22 |
| 11709713 |
System and method for multi-tenant implementation of graphics processing unit |
— |
2023-07-25 |
| 11704859 |
System and method for accelerated ray tracing |
— |
2023-07-18 |
| 11701584 |
Dynamic client buffering and usage of received video frames for cloud gaming |
Kelvin Yong |
2023-07-18 |
| 11645117 |
System and method for multi-tenant implementation of graphics processing unit |
— |
2023-05-09 |
| 11605148 |
System and method for efficient multi-GPU rendering of geometry by pretesting against screen regions using prior frame information |
Florian Strauss, Tobias Berghoff |
2023-03-14 |
| 11599967 |
Generating hints of object overlap by region testing while rendering for efficient multi-GPU rendering of geometry |
Florian Strauss, Tobias Berghoff |
2023-03-07 |