Issued Patents 2022
Showing 1–22 of 22 patents
| Patent # | Title | Co-Inventors | Date |
|---|---|---|---|
| 11539960 | Game application providing scene change hint for encoding at a cloud gaming server | Kelvin Yong | 2022-12-27 |
| 11524230 | Encoder tuning to improve tradeoffs between latency and video quality in cloud gaming applications | Kelvin Yong | 2022-12-13 |
| 11517817 | Synchronization and offset of VSYNC between cloud gaming server and client | Kelvin Yong | 2022-12-06 |
| 11514549 | System and method for efficient multi-GPU rendering of geometry by generating information in one rendering phase for use in another rendering phase | Florian Strauss, Tobias Berghoff | 2022-11-29 |
| 11508110 | System and method for efficient multi-GPU rendering of geometry by performing geometry analysis before rendering | Tobias Berghoff, David Simpson | 2022-11-22 |
| 11494969 | System and method for accelerated ray tracing with asynchronous operation and ray transformation | — | 2022-11-08 |
| 11474833 | Deriving application-specific operating parameters for backwards compatibility | David Simpson | 2022-10-18 |
| 11458391 | System and method for improving smoothness in cloud gaming applications | Roelof Roderick Colenbrander | 2022-10-04 |
| 11446572 | Early scan-out of server display buffer at flip-time for cloud gaming applications | Roelof Roderick Colenbrander | 2022-09-20 |
| 11420118 | Overlapping encode and transmit at the server | Kelvin Yong | 2022-08-23 |
| 11403099 | Backward compatibility by restriction of hardware resources | David Simpson | 2022-08-02 |
| 11395963 | High speed scan-out of server display buffer for cloud gaming applications | Roelof Roderick Colenbrander | 2022-07-26 |
| 11344799 | Scene change hint and client bandwidth used at encoder for handling video frames after a scene change in cloud gaming applications | Kelvin Yong | 2022-05-31 |
| 11321800 | System and method for efficient multi-GPU rendering of geometry by region testing while rendering | Florian Strauss, Tobias Berghoff | 2022-05-03 |
| 11307841 | Application patching using variable-sized units | Simon Whittaker, Akiyuki Hatakeyama, Jeffrey Litz, Varun Bhadauria | 2022-04-19 |
| 11301956 | Varying effective resolution by screen location by altering rasterization parameters | — | 2022-04-12 |
| 11288765 | System and method for efficient multi-GPU execution of kernels by region based dependencies | Florian Strauss | 2022-03-29 |
| 11263718 | System and method for efficient multi-GPU rendering of geometry by pretesting against in interleaved screen regions before rendering | Florian Strauss, Tobias Berghoff | 2022-03-01 |
| 11262927 | Update optimization using feedback on probability of change for regions of data | Simon Whittaker | 2022-03-01 |
| 11235235 | Synchronization and offset of VSYNC between gaming devices | Kelvin Yong | 2022-02-01 |
| 11238639 | Gradient adjustment for texture mapping to non-orthonormal grid | — | 2022-02-01 |
| 11232534 | Scheme for compressing vertex shader output parameters | David Simpson, Jason Scanlin | 2022-01-25 |