MC

Mark Evan Cerny

SO Sony: 22 patents #14 of 3,196Top 1%
Overall (2022): #1,610 of 548,613Top 1%
22
Patents 2022

Issued Patents 2022

Patent #TitleCo-InventorsDate
11539960 Game application providing scene change hint for encoding at a cloud gaming server Kelvin Yong 2022-12-27
11524230 Encoder tuning to improve tradeoffs between latency and video quality in cloud gaming applications Kelvin Yong 2022-12-13
11517817 Synchronization and offset of VSYNC between cloud gaming server and client Kelvin Yong 2022-12-06
11514549 System and method for efficient multi-GPU rendering of geometry by generating information in one rendering phase for use in another rendering phase Florian Strauss, Tobias Berghoff 2022-11-29
11508110 System and method for efficient multi-GPU rendering of geometry by performing geometry analysis before rendering Tobias Berghoff, David Simpson 2022-11-22
11494969 System and method for accelerated ray tracing with asynchronous operation and ray transformation 2022-11-08
11474833 Deriving application-specific operating parameters for backwards compatibility David Simpson 2022-10-18
11458391 System and method for improving smoothness in cloud gaming applications Roelof Roderick Colenbrander 2022-10-04
11446572 Early scan-out of server display buffer at flip-time for cloud gaming applications Roelof Roderick Colenbrander 2022-09-20
11420118 Overlapping encode and transmit at the server Kelvin Yong 2022-08-23
11403099 Backward compatibility by restriction of hardware resources David Simpson 2022-08-02
11395963 High speed scan-out of server display buffer for cloud gaming applications Roelof Roderick Colenbrander 2022-07-26
11344799 Scene change hint and client bandwidth used at encoder for handling video frames after a scene change in cloud gaming applications Kelvin Yong 2022-05-31
11321800 System and method for efficient multi-GPU rendering of geometry by region testing while rendering Florian Strauss, Tobias Berghoff 2022-05-03
11307841 Application patching using variable-sized units Simon Whittaker, Akiyuki Hatakeyama, Jeffrey Litz, Varun Bhadauria 2022-04-19
11301956 Varying effective resolution by screen location by altering rasterization parameters 2022-04-12
11288765 System and method for efficient multi-GPU execution of kernels by region based dependencies Florian Strauss 2022-03-29
11263718 System and method for efficient multi-GPU rendering of geometry by pretesting against in interleaved screen regions before rendering Florian Strauss, Tobias Berghoff 2022-03-01
11262927 Update optimization using feedback on probability of change for regions of data Simon Whittaker 2022-03-01
11235235 Synchronization and offset of VSYNC between gaming devices Kelvin Yong 2022-02-01
11238639 Gradient adjustment for texture mapping to non-orthonormal grid 2022-02-01
11232534 Scheme for compressing vertex shader output parameters David Simpson, Jason Scanlin 2022-01-25