| 11539960 |
Game application providing scene change hint for encoding at a cloud gaming server |
Kelvin Yong |
2022-12-27 |
| 11524230 |
Encoder tuning to improve tradeoffs between latency and video quality in cloud gaming applications |
Kelvin Yong |
2022-12-13 |
| 11517817 |
Synchronization and offset of VSYNC between cloud gaming server and client |
Kelvin Yong |
2022-12-06 |
| 11514549 |
System and method for efficient multi-GPU rendering of geometry by generating information in one rendering phase for use in another rendering phase |
Florian Strauss, Tobias Berghoff |
2022-11-29 |
| 11508110 |
System and method for efficient multi-GPU rendering of geometry by performing geometry analysis before rendering |
Tobias Berghoff, David Simpson |
2022-11-22 |
| 11494969 |
System and method for accelerated ray tracing with asynchronous operation and ray transformation |
— |
2022-11-08 |
| 11474833 |
Deriving application-specific operating parameters for backwards compatibility |
David Simpson |
2022-10-18 |
| 11458391 |
System and method for improving smoothness in cloud gaming applications |
Roelof Roderick Colenbrander |
2022-10-04 |
| 11446572 |
Early scan-out of server display buffer at flip-time for cloud gaming applications |
Roelof Roderick Colenbrander |
2022-09-20 |
| 11420118 |
Overlapping encode and transmit at the server |
Kelvin Yong |
2022-08-23 |
| 11403099 |
Backward compatibility by restriction of hardware resources |
David Simpson |
2022-08-02 |
| 11395963 |
High speed scan-out of server display buffer for cloud gaming applications |
Roelof Roderick Colenbrander |
2022-07-26 |
| 11344799 |
Scene change hint and client bandwidth used at encoder for handling video frames after a scene change in cloud gaming applications |
Kelvin Yong |
2022-05-31 |
| 11321800 |
System and method for efficient multi-GPU rendering of geometry by region testing while rendering |
Florian Strauss, Tobias Berghoff |
2022-05-03 |
| 11307841 |
Application patching using variable-sized units |
Simon Whittaker, Akiyuki Hatakeyama, Jeffrey Litz, Varun Bhadauria |
2022-04-19 |
| 11301956 |
Varying effective resolution by screen location by altering rasterization parameters |
— |
2022-04-12 |
| 11288765 |
System and method for efficient multi-GPU execution of kernels by region based dependencies |
Florian Strauss |
2022-03-29 |
| 11263718 |
System and method for efficient multi-GPU rendering of geometry by pretesting against in interleaved screen regions before rendering |
Florian Strauss, Tobias Berghoff |
2022-03-01 |
| 11262927 |
Update optimization using feedback on probability of change for regions of data |
Simon Whittaker |
2022-03-01 |
| 11235235 |
Synchronization and offset of VSYNC between gaming devices |
Kelvin Yong |
2022-02-01 |
| 11238639 |
Gradient adjustment for texture mapping to non-orthonormal grid |
— |
2022-02-01 |
| 11232534 |
Scheme for compressing vertex shader output parameters |
David Simpson, Jason Scanlin |
2022-01-25 |