Issued Patents 2022
Showing 1–17 of 17 patents
| Patent # | Title | Co-Inventors | Date |
|---|---|---|---|
| 11527035 | Real time ray tracing (RTRT)-based adaptive multi-frequency shading (AMFS) | Carson Brownlee, Gabor Liktor, Joshua Barczak, Kai Xiao, Thomas Raoux | 2022-12-13 |
| 11520555 | Collaborative multi-user virtual reality | Deepak S. Vembar, Atsuo Kuwahara, Chandrasekaran Sakthivel, Radhakrishnan Venkataraman, Brent Insko +18 more | 2022-12-06 |
| 11514639 | Augmented reality and virtual reality feedback enhancement system, apparatus and method | Chandrasekaran Sakthivel, Kai Xiao, Altug Koker, Jeffery S. Boles, Adam T. Lake +16 more | 2022-11-29 |
| 11501484 | Apparatus and method for acceleration data structure refit | Carsten Benthin, Kai Xiao, Carson Brownlee, Timothy Rowley, Joshua Barczak +1 more | 2022-11-15 |
| 11494867 | Asynchronous execution mechanism | Saurabh Sharma, Aditya Navale, Travis T. Schluessler, Vamsee Vardhan Chivukula, Abhishek Venkatesh +1 more | 2022-11-08 |
| 11481864 | Workload scheduling and distribution on a distributed graphics device | Balaji Vembu, Brandon Fliflet, James Valerio, Ben J. Ashbaugh, Hema Chand Nalluri +8 more | 2022-10-25 |
| 11461959 | Positional only shading pipeline (POSH) geometry data processing with coarse Z buffer | Prasoonkumar Surti, Karthik Vaidyanathan, Atsuo Kuwahara, Hugues Labbe, Sameer Kp +15 more | 2022-10-04 |
| 11461954 | Dynamic constant update mechanism | John H. Feit, David M. Cimini, Thomas Raoux, Konstantin Levit-Gurevich | 2022-10-04 |
| 11443406 | High-speed resume for GPU applications | Travis T. Schluessler, Zack Waters, Charles Moidel, Murali Ramadoss | 2022-09-13 |
| 11403805 | Position-based rendering apparatus and method for multi-die/GPU graphics processing | Travis T. Schluessler, Zack Waters, Daniel Johnston, Jason M. Surprise, Prasoonkumar Surti +5 more | 2022-08-02 |
| 11335035 | Context-aware compression with quantization of hierarchical transform matrices | Carson Brownlee, Carsten Benthin, Joshua Barczak, Kai Xiao, Prasoonkumar Surti +1 more | 2022-05-17 |
| 11302066 | Anti-aliasing adaptive shader with pixel tile coverage raster rule system, apparatus and method | Prasoonkumar Surti, Karthik Vaidyanathan, Murali Ramadoss, Abhishek Venkatesh, Joydeep Ray +1 more | 2022-04-12 |
| 11284118 | Surface normal vector processing mechanism | Jill MacDonald Boyce, Scott Janus, Itay Kaufman, Archie Sharma, Stanley J. Baran +17 more | 2022-03-22 |
| 11257182 | GPU mixed primitive topology type processing | John G. Gierach, Abhishek Venkatesh, Travis T. Schluessler, Devan Burke, Tomer Bar-On | 2022-02-22 |
| 11252370 | Synergistic temporal anti-aliasing and coarse pixel shading technology | Travis T. Schluessler, Joydeep Ray, John H. Feit, Nikos Kaburlasos, Jacek Kwiatkowski +4 more | 2022-02-15 |
| 11244479 | Controlling coarse pixel size from a stencil buffer | Karthik Vaidyanathan, Prasoonkumar Surti, Hugues Labbe, Atsuo Kuwahara, Sameer Kp +3 more | 2022-02-08 |
| 11232531 | Method and apparatus for efficient loop processing in a graphics hardware front end | Hema Chand Nalluri, Balaji Vembu, Peter L. Doyle | 2022-01-25 |