| 11527035 |
Real time ray tracing (RTRT)-based adaptive multi-frequency shading (AMFS) |
Carson Brownlee, Gabor Liktor, Joshua Barczak, Kai Xiao, Thomas Raoux |
2022-12-13 |
| 11520555 |
Collaborative multi-user virtual reality |
Deepak S. Vembar, Atsuo Kuwahara, Chandrasekaran Sakthivel, Radhakrishnan Venkataraman, Brent Insko +18 more |
2022-12-06 |
| 11514639 |
Augmented reality and virtual reality feedback enhancement system, apparatus and method |
Chandrasekaran Sakthivel, Kai Xiao, Altug Koker, Jeffery S. Boles, Adam T. Lake +16 more |
2022-11-29 |
| 11501484 |
Apparatus and method for acceleration data structure refit |
Carsten Benthin, Kai Xiao, Carson Brownlee, Timothy Rowley, Joshua Barczak +1 more |
2022-11-15 |
| 11494867 |
Asynchronous execution mechanism |
Saurabh Sharma, Aditya Navale, Travis T. Schluessler, Vamsee Vardhan Chivukula, Abhishek Venkatesh +1 more |
2022-11-08 |
| 11481864 |
Workload scheduling and distribution on a distributed graphics device |
Balaji Vembu, Brandon Fliflet, James Valerio, Ben J. Ashbaugh, Hema Chand Nalluri +8 more |
2022-10-25 |
| 11461959 |
Positional only shading pipeline (POSH) geometry data processing with coarse Z buffer |
Prasoonkumar Surti, Karthik Vaidyanathan, Atsuo Kuwahara, Hugues Labbe, Sameer Kp +15 more |
2022-10-04 |
| 11461954 |
Dynamic constant update mechanism |
John H. Feit, David M. Cimini, Thomas Raoux, Konstantin Levit-Gurevich |
2022-10-04 |
| 11443406 |
High-speed resume for GPU applications |
Travis T. Schluessler, Zack Waters, Charles Moidel, Murali Ramadoss |
2022-09-13 |
| 11403805 |
Position-based rendering apparatus and method for multi-die/GPU graphics processing |
Travis T. Schluessler, Zack Waters, Daniel Johnston, Jason M. Surprise, Prasoonkumar Surti +5 more |
2022-08-02 |
| 11335035 |
Context-aware compression with quantization of hierarchical transform matrices |
Carson Brownlee, Carsten Benthin, Joshua Barczak, Kai Xiao, Prasoonkumar Surti +1 more |
2022-05-17 |
| 11302066 |
Anti-aliasing adaptive shader with pixel tile coverage raster rule system, apparatus and method |
Prasoonkumar Surti, Karthik Vaidyanathan, Murali Ramadoss, Abhishek Venkatesh, Joydeep Ray +1 more |
2022-04-12 |
| 11284118 |
Surface normal vector processing mechanism |
Jill MacDonald Boyce, Scott Janus, Itay Kaufman, Archie Sharma, Stanley J. Baran +17 more |
2022-03-22 |
| 11257182 |
GPU mixed primitive topology type processing |
John G. Gierach, Abhishek Venkatesh, Travis T. Schluessler, Devan Burke, Tomer Bar-On |
2022-02-22 |
| 11252370 |
Synergistic temporal anti-aliasing and coarse pixel shading technology |
Travis T. Schluessler, Joydeep Ray, John H. Feit, Nikos Kaburlasos, Jacek Kwiatkowski +4 more |
2022-02-15 |
| 11244479 |
Controlling coarse pixel size from a stencil buffer |
Karthik Vaidyanathan, Prasoonkumar Surti, Hugues Labbe, Atsuo Kuwahara, Sameer Kp +3 more |
2022-02-08 |
| 11232531 |
Method and apparatus for efficient loop processing in a graphics hardware front end |
Hema Chand Nalluri, Balaji Vembu, Peter L. Doyle |
2022-01-25 |