Issued Patents 2021
Showing 1–13 of 13 patents
| Patent # | Title | Co-Inventors | Date |
|---|---|---|---|
| 11182215 | System and method for multi-tenant implementation of graphics processing unit | — | 2021-11-23 |
| 11170461 | System and method for efficient multi-GPU rendering of geometry by performing geometry analysis while rendering | Tobias Berghoff, David Simpson | 2021-11-09 |
| 11120522 | System and method for efficient multi-GPU rendering of geometry by subdividing geometry | — | 2021-09-14 |
| 11119528 | Backward compatibility through use of spoof clock and fine grain frequency control | David Simpson | 2021-09-14 |
| 11110349 | Dynamic client buffering and usage of received video frames for cloud gaming | Kelvin Yong | 2021-09-07 |
| 11080814 | System and method for efficient multi-GPU rendering of geometry by pretesting against screen regions using prior frame information | Florian Strauss, Tobias Berghoff | 2021-08-03 |
| 11068291 | Spoofing CPUID for backwards compatibility | Simon Pilgrim | 2021-07-20 |
| 11042470 | Backward compatibility testing of software in a mode that disrupts timing | David Simpson | 2021-06-22 |
| 11020661 | Reducing latency in cloud gaming applications by overlapping reception and decoding of video frames and their display | Kelvin Yong | 2021-06-01 |
| 10981059 | Asset aware computing architecture for graphics processing | — | 2021-04-20 |
| 10974142 | Synchronization and offset of VSYNC between cloud gaming server and client | Kelvin Yong | 2021-04-13 |
| 10915333 | Deriving application-specific operating parameters for backwards compatiblity | David Simpson | 2021-02-09 |
| 10915981 | Method for efficient re-rendering objects to vary viewports and under varying rendering and rasterization parameters | Jason Scanlin | 2021-02-09 |