| 11211034 |
Display rendering |
Warren Andrew Hunt |
2021-12-28 |
| 11195319 |
Computing ray trajectories for pixels and color sampling using interpolation |
— |
2021-12-07 |
| 11170577 |
Generating and modifying representations of objects in an augmented-reality or virtual-reality scene |
Alex Nankervis |
2021-11-09 |
| 11170460 |
Dedicated hardware unit to offload blending of values from memory |
Prasoonkumar Surti, Adam Z. Leibel |
2021-11-09 |
| 11138747 |
Interpolation optimizations for a display engine for post-rendering processing |
— |
2021-10-05 |
| 11138800 |
Optimizations to reduce multi-channel ray casting for color sampling |
— |
2021-10-05 |
| 11113867 |
Display engine for post-rendering processing |
— |
2021-09-07 |
| 11100992 |
Selective pixel output |
— |
2021-08-24 |
| 11100899 |
Systems and methods for foveated rendering |
— |
2021-08-24 |
| 11070778 |
Multi-projector display architecture |
William Thomas Blank, Warren Andrew Hunt, Michael Yee |
2021-07-20 |
| 11062499 |
Distance-field texture interpolation optimizations |
— |
2021-07-13 |
| 11056037 |
Hybrid pulse width modulation for display device |
Edward Buckley, William Thomas Blank |
2021-07-06 |
| 11055898 |
Distance field color palette |
Alexander Nankervis, John Adrian Arthur Johnston |
2021-07-06 |
| 10970809 |
Texture memory storage |
— |
2021-04-06 |
| 10964088 |
Mipmap with mixed texture types |
Alexander Nankervis, John Adrian Arthur Johnston |
2021-03-30 |
| 10950305 |
Selective pixel output |
— |
2021-03-16 |