| 11210841 |
Apparatus and method for implementing bounding volume hierarchy (BVH) operations on tesselation hardware |
Carsten Benthin |
2021-12-28 |
| 11210265 |
Engine to enable high speed context switching via on-die storage |
Altug Koker, Prasoonkumar Surti, David Puffer, Subramaniam Maiyuran, Guei-Yuan Lueh +7 more |
2021-12-28 |
| 11182948 |
Topology shader technology |
Hugues Labbe, Tomer Bar-On, Andrew T. Lauritzen, John G. Gierach |
2021-11-23 |
| 11182296 |
Memory-based dependency tracking and cache pre-fetch hardware for multi-resolution shading |
Andrew T. Lauritzen, Tomer Bar-On, Hugues Labbe, John G. Gierach, Joydeep Ray +7 more |
2021-11-23 |
| 11158111 |
Early termination in bottom-up acceleration data structure refit |
Kai Xiao, Michael Apodaca, Carson Brownlee, Thomas Raoux, Joshua Barczak |
2021-10-26 |
| 11145106 |
Cloud based distributed single game calculation of shared computational work for multiple cloud gaming client devices |
Jonathan Kennedy, Jeffery S. Boles, Slawomir Grajewski, Balaji Vembu, Travis T. Schluessler +5 more |
2021-10-12 |
| 11004252 |
Real time ray tracing (RTRT)-based adaptive multi-frequency shading (AMFS) |
Carson Brownlee, Joshua Barczak, Kai Xiao, Michael Apodaca, Thomas Raoux |
2021-05-11 |
| 10977853 |
Apparatus and method for hierarchical beam tracing and packet compression in a ray tracing system |
Ingo Wald, Carsten Benthin, Carson Brownlee, Johannes Guenther, Jefferson Amstutz |
2021-04-13 |
| 10957096 |
Topology shader technology |
Hugues Labbe, Tomer Bar-On, Andrew T. Lauritzen, John G. Gierach |
2021-03-23 |
| 10957095 |
Programmable ray tracing with hardware acceleration on a graphics processor |
Karthik Vaidyanathan, Won Jong Lee, John G. Gierach, Pawel Majewski, Prasoonkumar Surti +3 more |
2021-03-23 |
| 10957050 |
Decoupled multi-layer render frequency |
Hugues Labbe, Tomer Bar-On, John G. Gierach, Andrew T. Lauritzen |
2021-03-23 |
| 10930051 |
Apparatus and method for general ray tracing queries |
Scott Janus, Prasoonkumar Surti, Karthik Vaidyanathan, Carsten Benthin, Philip R. Laws |
2021-02-23 |
| 10909741 |
Speculative execution of hit and intersection shaders on programmable ray tracing architectures |
Karthik Vaidyanathan, Jefferson Amstutz, Atsuo Kuwahara, Michael Doyle, Travis T. Schluessler |
2021-02-02 |