Issued Patents 2021
Showing 1–13 of 13 patents
| Patent # | Title | Co-Inventors | Date |
|---|---|---|---|
| 11210841 | Apparatus and method for implementing bounding volume hierarchy (BVH) operations on tesselation hardware | Carsten Benthin | 2021-12-28 |
| 11210265 | Engine to enable high speed context switching via on-die storage | Altug Koker, Prasoonkumar Surti, David Puffer, Subramaniam Maiyuran, Guei-Yuan Lueh +7 more | 2021-12-28 |
| 11182948 | Topology shader technology | Hugues Labbe, Tomer Bar-On, Andrew T. Lauritzen, John G. Gierach | 2021-11-23 |
| 11182296 | Memory-based dependency tracking and cache pre-fetch hardware for multi-resolution shading | Andrew T. Lauritzen, Tomer Bar-On, Hugues Labbe, John G. Gierach, Joydeep Ray +7 more | 2021-11-23 |
| 11158111 | Early termination in bottom-up acceleration data structure refit | Kai Xiao, Michael Apodaca, Carson Brownlee, Thomas Raoux, Joshua Barczak | 2021-10-26 |
| 11145106 | Cloud based distributed single game calculation of shared computational work for multiple cloud gaming client devices | Jonathan Kennedy, Jeffery S. Boles, Slawomir Grajewski, Balaji Vembu, Travis T. Schluessler +5 more | 2021-10-12 |
| 11004252 | Real time ray tracing (RTRT)-based adaptive multi-frequency shading (AMFS) | Carson Brownlee, Joshua Barczak, Kai Xiao, Michael Apodaca, Thomas Raoux | 2021-05-11 |
| 10977853 | Apparatus and method for hierarchical beam tracing and packet compression in a ray tracing system | Ingo Wald, Carsten Benthin, Carson Brownlee, Johannes Guenther, Jefferson Amstutz | 2021-04-13 |
| 10957096 | Topology shader technology | Hugues Labbe, Tomer Bar-On, Andrew T. Lauritzen, John G. Gierach | 2021-03-23 |
| 10957095 | Programmable ray tracing with hardware acceleration on a graphics processor | Karthik Vaidyanathan, Won Jong Lee, John G. Gierach, Pawel Majewski, Prasoonkumar Surti +3 more | 2021-03-23 |
| 10957050 | Decoupled multi-layer render frequency | Hugues Labbe, Tomer Bar-On, John G. Gierach, Andrew T. Lauritzen | 2021-03-23 |
| 10930051 | Apparatus and method for general ray tracing queries | Scott Janus, Prasoonkumar Surti, Karthik Vaidyanathan, Carsten Benthin, Philip R. Laws | 2021-02-23 |
| 10909741 | Speculative execution of hit and intersection shaders on programmable ray tracing architectures | Karthik Vaidyanathan, Jefferson Amstutz, Atsuo Kuwahara, Michael Doyle, Travis T. Schluessler | 2021-02-02 |