Issued Patents 2021
Showing 1–19 of 19 patents
| Patent # | Title | Co-Inventors | Date |
|---|---|---|---|
| 11189004 | Task execution in a SIMD processing unit with parallel groups of processing lanes | Jonathan Redshaw, Yoong Chert Foo | 2021-11-30 |
| 11182952 | Hidden culling in tile-based computer generated images | Xile Yang, Simon Fenney | 2021-11-23 |
| 11176733 | Processing primitives which have unresolved fragments in a graphics processing system | — | 2021-11-16 |
| 11171542 | Handheld power tool with a brushless electric motor | John C. Vanko, Michael K. Forster, Matthew J. Velderman | 2021-11-09 |
| 11158023 | Primitive block-based rasterization in graphics processing systems | Robert Brigg, Xile Yang | 2021-10-26 |
| 11145025 | Graphics processing systems with expansion transformation stage masks | Robert Brigg, Xile Yang | 2021-10-12 |
| 11127196 | Transformed geometry data cache for graphics processing systems | Robert Brigg, Xile Yang | 2021-09-21 |
| 11080926 | Using tiling depth information in hidden surface removal in a graphics processing system | Richard Broadhurst, Robert Theed | 2021-08-03 |
| 11074750 | Scalable parallel tessellation | — | 2021-07-27 |
| 11062501 | Vertex processing pipeline for building reduced acceleration structures for ray tracing systems | Luke T. Peterson | 2021-07-13 |
| 11016906 | GPU virtualisation | Dave Roberts, Mario Sopena Novales | 2021-05-25 |
| 11017589 | Untransformed display lists in a tile based rendering system | — | 2021-05-25 |
| 10964090 | Hybrid hierarchy of bounding and grid structures for ray tracing | Gregory Clark, Justin DeCell, Steven J. Clohset | 2021-03-30 |
| 10957097 | Allocation of primitives to primitive blocks | Xile Yang, Jonathan Redshaw | 2021-03-23 |
| 10943386 | On demand geometry and acceleration structure creation with tile object lists | Luke T. Peterson | 2021-03-09 |
| 10909745 | Unified rasterization and ray tracing rendering environments | Luke T. Peterson, Steven J. Clohset | 2021-02-02 |
| 10902550 | Computing systems and methods for processing graphics data using cost indications for sets of tiles of a rendering space | Richard Broadhurst, Steven Fishwick | 2021-01-26 |
| 10885696 | Graphics processing units and methods for controlling rendering complexity using cost indications for sets of tiles of a rendering space | Richard Broadhurst, Steven Fishwick | 2021-01-05 |
| 10885602 | Tile based computer graphics | Steven Fishwick | 2021-01-05 |