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Hidden culling in tile-based computer generated images |
Xile Yang, Simon Fenney |
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Processing primitives which have unresolved fragments in a graphics processing system |
— |
2021-11-16 |
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Handheld power tool with a brushless electric motor |
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Primitive block-based rasterization in graphics processing systems |
Robert Brigg, Xile Yang |
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Graphics processing systems with expansion transformation stage masks |
Robert Brigg, Xile Yang |
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Transformed geometry data cache for graphics processing systems |
Robert Brigg, Xile Yang |
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Using tiling depth information in hidden surface removal in a graphics processing system |
Richard Broadhurst, Robert Theed |
2021-08-03 |
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Scalable parallel tessellation |
— |
2021-07-27 |
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Vertex processing pipeline for building reduced acceleration structures for ray tracing systems |
Luke T. Peterson |
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GPU virtualisation |
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Untransformed display lists in a tile based rendering system |
— |
2021-05-25 |
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Hybrid hierarchy of bounding and grid structures for ray tracing |
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On demand geometry and acceleration structure creation with tile object lists |
Luke T. Peterson |
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Unified rasterization and ray tracing rendering environments |
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Computing systems and methods for processing graphics data using cost indications for sets of tiles of a rendering space |
Richard Broadhurst, Steven Fishwick |
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Graphics processing units and methods for controlling rendering complexity using cost indications for sets of tiles of a rendering space |
Richard Broadhurst, Steven Fishwick |
2021-01-05 |
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Tile based computer graphics |
Steven Fishwick |
2021-01-05 |