| 10878626 |
Frustum rendering in computer graphics |
Michael Worcester, Stuart Smith |
2020-12-29 |
| 10868565 |
Guaranteed data compression |
— |
2020-12-15 |
| 10861231 |
Rendering in computer graphics systems |
Piers Barber |
2020-12-08 |
| 10853988 |
Single pass rendering for head mounted displays |
— |
2020-12-01 |
| 10832473 |
Tessellation method using displacement factors |
Peter Malcolm Lacey |
2020-11-10 |
| 10819367 |
Guaranteed data compression |
Linling Zhang |
2020-10-27 |
| 10810763 |
Data compression using entropy encoding |
— |
2020-10-20 |
| 10812101 |
Guaranteed data compression |
Peter Malcolm Lacey |
2020-10-20 |
| 10783705 |
Tessellation method using recursive sub-division of triangles |
Peter Malcolm Lacey |
2020-09-22 |
| 10768898 |
Efficient modulo calculation |
— |
2020-09-08 |
| 10769842 |
Compressed ray direction data in a ray tracing system |
Luke T. Peterson |
2020-09-08 |
| 10757415 |
Guaranteed data compression |
Ilaria Martinelli, Jeff Bond, Peter Malcolm Lacey, Gregory Clark |
2020-08-25 |
| 10740967 |
Tessellation method |
Vasiliki Simaiaki |
2020-08-11 |
| 10726622 |
Rendering a computer generated image using a stencil buffer with vertex index offset |
— |
2020-07-28 |
| 10720940 |
Guaranteed data compression |
Linling Zhang |
2020-07-21 |
| 10719576 |
Interpolating a sample value in a data array by linear interpolation of surrounding interpolated values |
— |
2020-07-21 |
| 10707895 |
Guaranteed data compression |
— |
2020-07-07 |
| 10691360 |
Lossy data compression |
Linling Zhang |
2020-06-23 |
| 10665009 |
Hidden culling in tile-based computer generated images |
Xile Yang, John W. Howson |
2020-05-26 |
| 10600241 |
Method and apparatus for rendering a computer generated image |
— |
2020-03-24 |
| 10528325 |
Efficient modulo calculation |
— |
2020-01-07 |