| 10504281 |
Tracking pixel lineage in variable rate shading |
Martin Jon Irwin Fuller, Mark S. Grossman |
2019-12-10 |
| 10503634 |
Semantic comparison of computer compiler traces |
Xiang Li, David McCarthy Peixotto, Marcelo Lopez Ruiz |
2019-12-10 |
| 10460418 |
Buffer index format and compression |
Martin Jon Irwin Fuller |
2019-10-29 |
| 10417787 |
Index buffer block compression |
Jason Matthew Gould |
2019-09-17 |
| 10388063 |
Variable rate shading based on temporal reprojection |
Martin Jon Irwin Fuller |
2019-08-20 |
| 10365904 |
Interactive code optimizer |
Marcelo Lopez Ruiz, David McCarthy Peixotto, Xiang Li |
2019-07-30 |
| 10360720 |
Hybrid raytracing approach for modeling light reflection |
James D. Stanard |
2019-07-23 |
| 10346943 |
Prefetching for a graphics shader |
Jason Matthew Gould, Martin Jon Irwin Fuller, James Andrew Goossen |
2019-07-09 |
| 10235799 |
Variable rate deferred passes in graphics rendering |
Martin Jon Irwin Fuller |
2019-03-19 |
| 10210591 |
Optimizing compilation of shaders |
Cole Brooking, J. Andrew Goossen, Eric S. Christoffersen, Jason Strayer |
2019-02-19 |
| 10198784 |
Capturing commands in a multi-engine graphics processing unit |
Brian Rasmussen, Cole Brooking |
2019-02-05 |