| 9842376 |
Graphics processing unit preemption with pixel tile level granularity |
Anirudh R. Acharya, Gang Zhong |
2017-12-12 |
| 9805495 |
Single pass bounding volume hierarchy rasterization |
Juraj Obert, Tao Wang |
2017-10-31 |
| 9779534 |
Prefixed summed length in graphics processing |
Usame Ceylan |
2017-10-03 |
| 9697640 |
Start node determination for tree traversal in ray tracing applications |
Juraj Obert, Ouns Mouri |
2017-07-04 |
| 9679347 |
Shader pipeline with shared data channels |
Chunhui Mei, Donghyun Kim |
2017-06-13 |
| 9665975 |
Shader program execution techniques for use in graphics processing |
Donghyun Kim, Gang Zhong |
2017-05-30 |
| 9659341 |
Texture pipe as an image processing engine |
Javier Ignacio Girado, Jay Chunsup Yun |
2017-05-23 |
| 9646359 |
Indefinite texture filter size for graphics processing |
Elina Kamenetskaya, Javier Ignacio Girado, Liang Li, Jay Chunsup Yun |
2017-05-09 |
| 9626762 |
Stochastic rasterization using enhanced stencil operations on a graphics processing unit (GPU) |
Chunhui Mei, Tao Wang, Young In Yeo |
2017-04-18 |
| 9619853 |
GPU-accelerated path rendering |
Usame Ceylan |
2017-04-11 |
| 9607425 |
Ray-box intersection testing using dot product-based fixed function logic |
Juraj Obert |
2017-03-28 |
| 9590853 |
Configuration of applications for distributed computing systems |
Ranadip Das, Bruno Rijsman, Ranjini Rajendran, Subbu Subramaniam, Kallol Banerjee +2 more |
2017-03-07 |