| 9827499 |
System and method for providing limited-time events to users in an online game |
Byung Gon Yoo, Thomas Baxter, Dylan Swift |
2017-11-28 |
| 9814981 |
Customized chance-based items |
Sam McLellan, Stephanie K. Schultz |
2017-11-14 |
| 9789407 |
Placeholder items that can be exchanged for an item of value based on user performance |
Henry Rull, Kevin Simmons, Sam McLellan |
2017-10-17 |
| 9744445 |
System and method for providing awards to players of a game |
Thomas Baxter, Henry Rull, Sam McLellan, Stephanie K. Schultz |
2017-08-29 |
| 9744446 |
Mystery boxes that adjust due to past spending behavior |
Sam McLellan, Dylan Swift, Stephanie K. Schultz |
2017-08-29 |
| 9675891 |
System and method for granting in-game bonuses to a user |
Thomas Baxter, Henry Rull |
2017-06-13 |
| 9669313 |
System and method for providing dynamic and static contest prize allocation based on in-game achievement of a user |
— |
2017-06-06 |
| 9666026 |
Systems and methods for providing offers within a game space that decrease in value based on previous acceptances of the offers |
Sam McLellan, Stephanie K. Schultz, Dylan Swift |
2017-05-30 |
| 9656174 |
Purchasable tournament multipliers |
Sam McLellan, Stephanie K. Schultz |
2017-05-23 |
| 9610503 |
Placeholder items that can be exchanged for an item of value based on user performance |
Henry Rull, Kevin Simmons, Sam McLellan |
2017-04-04 |
| 9582965 |
Incentivizing users to alter virtual item balances in an online game |
Stephanie K. Schultz, Sam McLellan |
2017-02-28 |
| 9561433 |
Providing event rewards to players in an online game |
Henry Rull, Kevin Simmons, Sam McLellan |
2017-02-07 |