Issued Patents 2016
Showing 1–11 of 11 patents
| Patent # | Title | Co-Inventors | Date |
|---|---|---|---|
| 9483862 | GPU-accelerated path rendering | Usame Ceylan | 2016-11-01 |
| 9412197 | Patched shading in graphics processing | Andrew Evan Gruber, Donghyun Kim | 2016-08-09 |
| 9390554 | Off chip memory for distributed tessellation | Jason D. Carroll, Mangesh P. Nijasure, Todd Martin | 2016-07-12 |
| 9330495 | Extending DX11 GPU for programmable vector graphics | Usame Ceylan | 2016-05-03 |
| 9324127 | Techniques for conservative rasterization | Ouns Mouri, Tao Wang | 2016-04-26 |
| 9305397 | Vertex order in a tessellation unit | Usame Ceylan | 2016-04-05 |
| 9299181 | Target independent stenciling in graphics processing | Usame Ceylan | 2016-03-29 |
| 9299123 | Indexed streamout buffers for graphics processing | Andrew Evan Gruber | 2016-03-29 |
| 9275498 | GPU-accelerated path rendering | Usame Ceylan | 2016-03-01 |
| 9256915 | Graphics processing unit buffer management | Alexei V. Bourd | 2016-02-09 |
| 9244690 | Variable frequency output to one or more buffers | Todd Martin | 2016-01-26 |